Freedoms~!

July 20th, 2008 by Petez0r

I’m sure a lot of you recall the EIDOS fiasco over Gamespot’s Kane & Lynch review which after a mediocre rating had been posted saw Jeff Gerstmann suspiciously loose his job. Even though (to my knowledge) no direct confirmation was made as to the circumstances of his dismissal other GameSpot reviewers such as Frank Provo suggest the rumours could have been true and that CNet (parent company) “intends to soften the site’s tone and push for higher scores to make advertisers happy”.

Alas, I fear, the naïve, spineless, freedom of speech fearing and vain marketing & PR brains have struck again over Atari’s recently released Alone in the Dark. In this case a number of European review sites (which just happened to give the game a low scoring review) have been threatened with spontaneous legal action over the claim that each one used a pirated version. In the case of 4Players’ at least they state they purchased the game from a public retailer which brings into question Atari’s real intent.

What bugs me though (and a lot of people are thinking this is just another attempt to somehow silence poor reviews) is people entrust reviewers to give them some opinion and foresight into if they will enjoy a game or not. A role which requires simple freedom of speech, honesty and truth in order to be fulfilled. Take Big Rigs for example – if anyone tried (forced or not) to recommend me that game for anything but hilarity value I would, I’m afraid, have to kill them.

Not to mince my words too much, here as some lessons marketing & PR people, so take note:

  • Forcing only good reviews does not make a good game. It’s true.
  • People have opinions. Some people will dislike things which other people love and occasionally the majority will have only negative things to say – learn to be accepting and deal with it.
  • If you want to be able to popularise truly good games you need to be much MUCH more flexible in giving the developer more time when it’s needed. Your “fixed deadlines” are unhelpful and ultimately unimportant. (Take Hellgate:London, I’m looking at you EA / Flagship Studios…).
  • People are observant and not as stupid as you maybe hope. Each time a controversy like this flares up people DO pickup on it, which will only go to damage your creditability in the future.

No-one should be afraid of criticism, it is what enables everyone and everything to improve for the future. Assuming, that is, you have any intention to try.

Hi EA / Flagship Studios

June 30th, 2008 by Petez0r

Hi EA,

Although no doubt you have fixed many of the issues which plagued Hellgate London on release you need to learn releasing a finished game is much more important than hitting a specific date of release. People don’t care what day it’s released on; that isn’t a detail which is going to be at the forefront of people’s memories when they are asked what struck them about the game.

The number of bugs and blatant unfinished quality of the title however will.

Thanks,

P

Bethesda, a few things…

June 30th, 2008 by Petez0r

Hi Bethesda Softworks,

A few things:

- Hire more voice actors.

- Invest in a more thorough and professional QA process.

Also note when you release a game which you claim has multiplayer, you should ensure that feature actually works.

Thanks!

P

Hope.

April 27th, 2008 by Petez0r

I wrote this in less than 60 seconds for someone I know, and as such it is more or less dedicated to him. The key thing is this was a creative and spontaneous pieces. No re-write or revision - simple, pure unedited creativity.

Read the rest of this entry »

Random Words

April 8th, 2008 by Petez0r

Hello. Yes - I’ve been rather tickled of late thanks to numerous random word generators and so I opted to give it ago and develop my own. It’s a work in progress (and is already due an update) but I give you the Random Game Feature Generator!

Have fun!